AI Insights · Timothy · October 2022
Top 5 Sandbox-like Games in Turkey, Q3 2022: Unified Platform
An overview of the performance of the top 5 sandbox-like games in Turkey for Q3 2022, highlighting key metrics such as weekly downloads, revenue, and active users.
The third quarter of 2022 saw significant activity in the sandbox-like games category on a unified platform in Turkey. Here’s a breakdown of the performance of the top 5 games, based on data from Sensor Tower.
Roblox from Roblox Corporation showed robust performance throughout the quarter. Weekly revenue started at around $98K at the end of June, reaching a peak of approximately $138K in early September. Weekly downloads fluctuated, peaking at 149K in mid-July and settling around 102K by the quarter's end. Weekly active users saw a consistent rise, starting at 4.7M and closing at 5.3M.
School Party Craft experienced a remarkable increase in weekly downloads, starting from 6.6K at the end of June and peaking at 223K in early August. Active users mirrored this growth, beginning at 20K and reaching 500K by early September. This game did not generate revenue during this period.
Block Crazy Robo World had steady weekly downloads, ranging from 85K to 92K in July and tapering off to around 70K by the end of September. Active users also showed consistent engagement, starting at 272K and peaking at 305K in late July, before stabilizing around 285K towards the end of the quarter. This game did not generate revenue during this period.
Craftsman: Building Craft noted a significant rise in weekly downloads in late July, reaching a high of 78K. Active users also surged, starting at 655K at the end of June and peaking at 722K by the end of August. Revenue generation was not reported for this game during the quarter.
Craft Robo Clever Rainbow saw its weekly downloads spike dramatically from 3.2K at the end of June to 114K by early August, before declining to 28K by the end of September. Active users followed a similar trend, growing from 10K to 197K by early September and then decreasing to 100K. This game did not report any revenue for the period.
For more detailed insights and comprehensive data, visit Sensor Tower.